top of page

Once I finalized the story and began filming I had to collaborate with my actors. This was a new challenge because of the nature of filming in VR. Since the viewer can see in 360 degrees and focus on whatever they want there is no reason to have multiple shots and cuts. So the shots tend to be longer. In addition to longer takes the director can not be in view of the camera. So I had to clearly communicate with my actors since I could never tell if they messed up.

    As it turned out the internal microphone in the 360fly camera was straight garbage. I discovered this early in my film testings. This made it so that I was going to have to replace every sound in the film. This presented a challenge because audio in VR needs to be spatial. Sounds need to stay where they are in relation to the viewer turning their head as well as sound like there coming from specific distances away. Before I started the project I figured someone had made a software that would allow me to do this. After I had gotten all my footage assembled I started researching how to do audio. Luckily for me, there was a free plug in for pro tools that allowed me to create spatial audio. I was able to place sounds in a 3d space and even move them around to follow footsteps or what not.

bottom of page